|Author:||Lord Crass (guest: search)|
|Date:||Thu, Mar 10th, 2011 @ 16:29 ( . )|
Ah, too bad about the byte alignment requirement. This pretty much precludes any proper emulation of precise sync lengths.
Other than this, is track-sync the only other limitation on G64 as far as unhandled protection schemes go?
On a related note, Vice 2.3 now supports weak-bit emulation. I tested this with the Paperboy original image in GameBase64 and it works like a champ.
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