|Author:||Rixa (guest: search)|
|Date:||Fri, Apr 24th, 2009 @ 16:43 ( . )|
On 04/22/2009 @ 18:29, Pete Rittwage wrote :
: That's not what's getting you, though. The disk has a different cosmetic ID than it's "real" disk ID which is embedded in the sector header.
After a little poking around it looks to me that the formatter makes sectors with $AC $40 for the first disk, when the cosmetic id is $20 $40.
I made from the .d64 a .g64 with the id on the sector headers altered to what the formatter makes, but it doesn't work much better that way.
Do you know if there something other than the ID at work there? Track 1 is suspect as there doesn't seem to be anything of interest there but the character disk creation jumps there and reads it for a while.
--* Alternate Reality: The Dungeon
4/27/2009 @ 10:32--Chad
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